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So you have a brilliant idea, just waiting to
be created? Pick a ZSphere,
build a base mesh in a couple of minutes and then sculpt,
sculpt, sculpt until your creation is born.
Change the
pose using the action line of Transpose.
Define variations with the help of 3D
layers. Sculpt naturally with the preset sculpting brushes,
almost at the speed of thought! And add color, painting directly
onto your sculpt, without having to worry about UVs. Choose a
Matcap
material which suits your concept, hit Render and ultra-fast
your image is ready to be published! Or use ZBrush's
production-quality tools to send an animation-ready 3D mesh to
another application; retopologize the low-res mesh and project the
high-res details from your original sculpt! And Don't forget
to check our ZClassroom Portal to
learn about how to use ZBrush!
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ZBrush allows you to
define concepts, build, sculpt, detail and illustrate what you have
in mind. Discover a whole new world and be creative beyond your
imagination! |
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"ZBrush allows you to get past
the restrictions of flat image creation and gives you the ability to
produce what is within your imagination, and often something
better." - Arran Lewis |
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ZBrush 3's powerful new
sculpting Brushes
let you work naturally, just as a traditional sculptor: push, pull,
carve, scratch and rake to add details and realism. Each brush can
be customized, modified and adapted easily by changing its Alpha,
adding features such as Gravity
or Mesh Insertion, or by tweaking advanced parameters like Cavity
or Curves. |
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"My favorite ZBrush feature is
definitely the Lazy Mouse. I use it constantly nowadays, especially
for cloth and wrinkles." - Magdalena Dadela |
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Add a new dimension to your art with
Matcaps
– realtime materials that capture real world lighting and textures.
Matcaps give the impression of sculpting actual wax, bronze or clay!
On the top of that, the Realtime
Shadows will give more depth to your sculpting session. |
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"With the real-time Matcaps and Preview
Shadows you really have great feedback while sculpting your model" -
Ralf Stumpf |
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Combining multiple Subtools
allows you - the artist - to add even more details to your
own creations!!! And prop and clothes creation's a cinch using
either Mesh
Extraction (for skin-tight accessories) or the Retopology
tools for custom shapes based on existing ones! |
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"once I am happy with the proprtions (of
a model), I use the Extract tool to build costumes which are tight
fitting. I then export the Subtool as an OBJ so that I can optimize
and clean up the topology (for animation)." - Sze Jones, Blur
Studio |
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Enjoy ZBrush's natural
sculpting! And for those of you who like working with your own
"posed" character (or environment/prop), with the help of Transpose
and its Action Line you can now deform and bend your character in a
few clicks, just as you would a wooden puppet. In addition: Poseable
Symmetry in ZBrush 3 allows you to work on both sides of your
sculpt even if the pose is asymmetric! |
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"TransPose is great for finding the form
to your character. By adjusting the chest rotation or arms you can
let people know what type of character he is." - Brett Sinclair
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ZBrush 3's toolset goes beyond real life sculpting: hide a part
of your model to avoid editing it, use Masks to
sculpt accurate deformations or even use Stencils
to sculpt tileable patterns. |
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"I like that I can paint the model as I
sculpt and actually see what the final piece is going to look like.
Not just work with green or gray clay and then have to "sell" that
to a client or director and kind of go, 'Well, it's going to look
like this when it goes through our paint shop.'" - Jim McPherson
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Create several variations of your model in ZBrush 3 and become
more productive, use the power of ZBrush's 3D
Layers! Mix layers for different combinations without fear of
destroying your sculpting. Show or hide layers and adjust intensity
for just the effect you need. Or even extract new Subtools
from the difference between layers! |
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"I'm so glad to have this tool and all
the great new features like layers, SubTools and all the great new
brushes. It makes life so much easier and inspires creativity." -
Aaron Sims |
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With ZBrush 3 you have the ability to paint on your 3D model
directly, without worrying about creating UVs first. Just pick a
color and paint! Paint with different Alphas, Textures,
Strokes...
just like any 2D software... but in 3D!!! And of course,
for those tricky details you can even paint and sculpt at the same
time! |
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"Polypaint makes my life tons easier. I
don't have to worry about texture maps, and can transfer that stuff
at a later time. So I could just have fun going through the really
fine detail sculptural process and doing color at that point." -
Nick Zuccarello - Electronic Arts |
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ZBrush 3's immersive interface is designed with the artist in
mind – customize
it to suit your working methods - change interface colors and
layout, create custom menus, add your own shortcuts, even record
macros for repetitive tasks! |
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“Not only does ZBrush help me in meeting
deadlines, but ZBrush has become a MUST for me.” - Fabian
Loing |
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- Posable Symmetry
- TransPose with topology masking
- HD Geometry
- SubTools with Project All, GroupSplit and Extract
- 3D Layers
- MatCap
- Brush Palette with Many new brushes, Mesh Insert, Alpha Tiling
and Wrap Mode, Gravity, Cavity Masking, Backface Masking and Color
Masking
- Polypaint with or without UV's: Real-time painting on the
model
- Perspective while editing models
- Real-time Preview Shadows
- New Masking Options: Blur and Sharpen
- Most stroke types can be used with any sculpting brush, Lazy
Mouse and Roll Mode
- Make 3D
- Disable/Enable UV's, Switch U<>V, Cycle UV
- Movie creator with turntable capability and Quicktime export
- Tool Palette with a new organization of the pop-up window, new
icons for the non-3D brushes
- Interface Customization with Custom Palettes and Menus, Wide
or Narrow Buttons, Scalable Buttons, Gradient Canvas Background,
Custom Hotkeys, Macros, Alpha, Material and Texture pre-loads,
Color presets with easy selection buttons in the title bar and
Title bar buttons for rotating between interface layouts
- Preferences Palette with Import material zones as polygroups,
Group NSided Polygons and Support for over 100
processors/cores
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