So you have a brilliant idea, just waiting to be created? Pick a ZSphere, build a base mesh in a couple of minutes and then sculpt, sculpt, sculpt until your creation is born.

Change the pose using the action line of Transpose. Define variations with the help of 3D layers. Sculpt naturally with the preset sculpting brushes, almost at the speed of thought! And add color, painting directly onto your sculpt, without having to worry about UVs.

Choose a Matcap material which suits your concept, hit Render and ultra-fast your image is ready to be published! Or use ZBrush's production-quality tools to send an animation-ready 3D mesh to another application; retopologize the low-res mesh and project the high-res details from your original sculpt!

And Don't forget to check our ZClassroom Portal to learn about how to use ZBrush!
 
ZBrush allows you to define concepts, build, sculpt, detail and illustrate what you have in mind. Discover a whole new world and be creative beyond your imagination!
"ZBrush allows you to get past the restrictions of flat image creation and gives you the ability to produce what is within your imagination, and often something better." - Arran Lewis
ZBrush 3's powerful new sculpting Brushes let you work naturally, just as a traditional sculptor: push, pull, carve, scratch and rake to add details and realism. Each brush can be customized, modified and adapted easily by changing its Alpha, adding features such as Gravity or Mesh Insertion, or by tweaking advanced parameters like Cavity or Curves.
"My favorite ZBrush feature is definitely the Lazy Mouse. I use it constantly nowadays, especially for cloth and wrinkles." - Magdalena Dadela
Add a new dimension to your art with Matcaps – realtime materials that capture real world lighting and textures. Matcaps give the impression of sculpting actual wax, bronze or clay! On the top of that, the Realtime Shadows will give more depth to your sculpting session.
"With the real-time Matcaps and Preview Shadows you really have great feedback while sculpting your model" - Ralf Stumpf
Combining multiple Subtools allows you - the artist - to add even more details to your own creations!!! And prop and clothes creation's a cinch using either Mesh Extraction (for skin-tight accessories) or the Retopology tools for custom shapes based on existing ones!
"once I am happy with the proprtions (of a model), I use the Extract tool to build costumes which are tight fitting. I then export the Subtool as an OBJ so that I can optimize and clean up the topology (for animation)." - Sze Jones, Blur Studio
Enjoy ZBrush's natural sculpting! And for those of you who like working with your own "posed" character (or environment/prop), with the help of Transpose and its Action Line you can now deform and bend your character in a few clicks, just as you would a wooden puppet. In addition: Poseable Symmetry in ZBrush 3 allows you to work on both sides of your sculpt even if the pose is asymmetric!
"TransPose is great for finding the form to your character. By adjusting the chest rotation or arms you can let people know what type of character he is." - Brett Sinclair

ZBrush 3's toolset goes beyond real life sculpting: hide a part of your model to avoid editing it, use Masks to sculpt accurate deformations or even use Stencils to sculpt tileable patterns.

"I like that I can paint the model as I sculpt and actually see what the final piece is going to look like. Not just work with green or gray clay and then have to "sell" that to a client or director and kind of go, 'Well, it's going to look like this when it goes through our paint shop.'" - Jim McPherson

Create several variations of your model in ZBrush 3 and become more productive, use the power of ZBrush's 3D Layers! Mix layers for different combinations without fear of destroying your sculpting. Show or hide layers and adjust intensity for just the effect you need. Or even extract new Subtools from the difference between layers!

"I'm so glad to have this tool and all the great new features like layers, SubTools and all the great new brushes. It makes life so much easier and inspires creativity." - Aaron Sims

With ZBrush 3 you have the ability to paint on your 3D model directly, without worrying about creating UVs first. Just pick a color and paint! Paint with different Alphas, Textures, Strokes... just like any 2D software... but in 3D!!! And of course, for those tricky details you can even paint and sculpt at the same time!

"Polypaint makes my life tons easier. I don't have to worry about texture maps, and can transfer that stuff at a later time. So I could just have fun going through the really fine detail sculptural process and doing color at that point." - Nick Zuccarello - Electronic Arts

ZBrush 3's immersive interface is designed with the artist in mind – customize it to suit your working methods - change interface colors and layout, create custom menus, add your own shortcuts, even record macros for repetitive tasks!

  “Not only does ZBrush help me in meeting deadlines, but ZBrush has become a MUST for me.” - Fabian Loing
  • Posable Symmetry
  • TransPose with topology masking
  • HD Geometry
  • SubTools with Project All, GroupSplit and Extract
  • 3D Layers
  • MatCap
  • Brush Palette with Many new brushes, Mesh Insert, Alpha Tiling and Wrap Mode, Gravity, Cavity Masking, Backface Masking and Color Masking
  • Polypaint with or without UV's: Real-time painting on the model
  • Perspective while editing models
  • Real-time Preview Shadows
  • New Masking Options:  Blur and Sharpen
  • Most stroke types can be used with any sculpting brush, Lazy Mouse and Roll Mode
  • Make 3D
  • Disable/Enable UV's, Switch U<>V, Cycle UV
  • Movie creator with turntable capability and Quicktime export
  • Tool Palette with a new organization of the pop-up window, new icons for the non-3D brushes
  • Interface Customization with Custom Palettes and Menus, Wide or Narrow Buttons, Scalable Buttons, Gradient Canvas Background, Custom Hotkeys, Macros, Alpha, Material and Texture pre-loads, Color presets with easy selection buttons in the title bar and Title bar buttons for rotating between interface layouts
  • Preferences Palette with Import material zones as polygroups, Group NSided Polygons and Support for over 100 processors/cores